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You are creatures of a fantasy realm, guardians of lost souls. Here, in this quiet, lush forest, you have found the bodies of two lovers, locked in an embrace. The earth has begun to claim them, but you see that their souls continue to wander, lost to each other. 

As denizens of this realm, it is your job to walk through the forest floor with them and find the missing pieces of their memories along the way. Although, sometimes, not everything goes as planned. 

One week. That is all the time you have to learn of their love.


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In A Week is a narrative-heavy tabletop rpg that is playable for 2-4 people plus one Game Master.  It requires 2d6. This game comes with the characters, the game instructions, and an X-Card.

Enjoy!

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

In A Week.pdf 3 MB

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In A Week Community Copies

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Development log

Comments

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(1 edit)

In A Week is a game about being a spirit guiding lovers to the afterlife.

It's 6 pages, with an interesting layout and clean, readable text.

Mechanics-wise, the game is class-based, but otherwise random. You choose a type of creature which comes with a bonus for interacting with a specific type of memories. Then you escort the spirits of the lovers, and in doing so call up memories from their past.

The game is divided into days, during each of which a player rolls to curate a memory for the dead couple. Rolling under a randomized difficulty causes the memory to be lost, and losing two memories can cause a player to leave the game for two days.

The concept and atmosphere are really cool, and there's a sort of magic to the way the game presents its setting. Not everything is defined or definable, which is perfectly fitting for a story about spirits and death.

That said, if what you want is mechanical crunch, this might be frustrating to play. You can control your narration and your character's opinions, but you don't get any real influence over the dice.

Overall, I think this is a great flavorful, atmospheric game. If you want to experience a slightly warm, slightly eerie, very reflective game about the passage of lovers from this world, I would definitely recommend In A Week.


Minor Issues:

-The advantage that creatures get when rolling isn't defined. Is this like 5e where it means you roll twice and take the best result?

Edit: I realized that the game page has flavor text that's not in the game itself, and that provides a bunch of extra context. I'd strongly recommend to anyone who skimmed the game page blurb (like me) to go back and read it before reading the game.

not sure if this is a problem for everyone or just me but the purchase button isn't showing up for me! looking forward to snagging this game though

Hi there! Tweaked settings a bit. Please let me know if it works now?

Yes it’s there now! Thanks 

That's great! Thank you so much for the purchase!

An evocative story telling game about two tragic lovers, told through creatures that guide them to their afterlife. Well done!

(+1)

Thank you! If you ever try it out, let me know how it goes!